I enjoyed what I played of the first game, but it always felt like the reason it was hard was that the game wasn't properly teaching me how to play, more than it requiring expert timing or tactics.
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Originally Posted by Gorvi
I saw this earlier, that thing looks pretty impressive. I can't wait to get my hands on those tools.
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But I'm sure that you'd enjoy a demo like the rest of us.
Why would they bundle a demo with the retail version?
If it's anything like the first game for Xbox, I'm going to guess that Ninja Gaiden 2 will be just as fun and polished. I have no problem being the odd man and skipping the demo, as the worst that could happen is that I'll miss a few discussion threads, but nothing I'd lose sleep over.
And the last part was supposed to be a joke. A poor attempt....but a joke.
I enjoyed what I played of the first game, but it always felt like the reason it was hard was that the game wasn't properly teaching me how to play, more than it requiring expert timing or tactics.
It always felt artificially hard to me, because everything you do, you're completely committed. There seemed to be little way to get mobile and defensive once you started attacking, in comparison to DMC or GoW, and so reflexes didn't matter as much as deep memorization of enemy attack patterns. I got past Alma, but lost interest soon after.
Also, I hate the stupid magic in NG and GoW. Both games make their magic really powerful in comparison to standard attacks, and balance this by making it difficult to recharge. Fair enough. The issues:
- Difficulty spikes + limited resources = hoarding. So you don't get to have much fun with the magic without risking being screwed later on.
- It overshadows their normal combat abilities. Why care about superhuman strength and magical/divine weaponry when some spell you found in a random box can outperform all of them? Both heroes are weapon experts, but when the going gets tough, they drop their blades and put on their robes and wizard hats. Feh.
DMC gets this right. The Devil Trigger just makes you stronger and faster, complementing standard combat rather than replacing it. All other special attacks are freely available and balanced by their comparative activation and opportunity costs.